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Ben Davis

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Coding in Public

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DevOps Toolbox

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Dream of Code

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OrcDev

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Ras Mic

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Ray Fernando

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Web Dev Cody

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Scan Your Face Into a Multiplayer Game
 
 Building a face-to-sprite pipeline so you can literally pl
Ray Fernando
YouTube

Scan Your Face Into a Multiplayer Game
 
 Building a face-to-sprite pipeline so you can literally pl

Scan Your Face Into a Multiplayer Game
 
 Building a face-to-sprite pipeline so you can literally play as yourself in Yee Ball - a NES-inspired multiplayer soccer game.
 
 What we're building:
 - Face scan to character sprite generation using Banana
 - Custom jerseys and outfits generated per player
 - Opus 4.5 helped architect the whole pipeline
 - Goal: 100K players worldwide, scalable from day one
 
 This is part of a 12-day build challenge - game goes live Christmas Day with a 24-hour livestream where anyone can join via QR code.
 
 Tools used:
 - Opus 4.5 for architecture
 - Banana for face generation
 - SpaceTimeDB for multiplayer
 
 #Shorts #Programming #GameDev #AI #Multiplayer

  • Dec 25, 2025
  • 112 views
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Claude Code Subagents are Absolutely Insane
Web Dev Cody
YouTube

Claude Code Subagents are Absolutely Insane

Buy the course now: https://agenticjumpstart.com?utm=yt Join the Agentic Jumpstart community: https://discord.gg/JUDWZDN3VT Checkout Automaker.app https://automaker.app/ https://github.com/AutoMaker-Org/automaker --------- Have a video suggestion? Post it here: https://suggestions.webdevcody.com/ My Game https://survivethenightgame.com/ My Courses 🤖 https://agenticjumpstart.com ⚛️ https://beginner-react-challenges.webdevcody.com Useful Links 💬 Discord: https://discord.gg/N2uEyp7Rfu 🔔 Newsletter: https://newsletter.webdevcody.com/ 📁 GitHub: https://github.com/webdevcody 📺 Twitch: https://www.twitch.tv/webdevcody 🤖 Website: https://webdevcody.com

  • Dec 24, 2025
  • 5.2K views
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3 Things You Must Do to Stand Out as a Developer in 2026
OrcDev
YouTube

3 Things You Must Do to Stand Out as a Developer in 2026

In 2026, being a developer isn’t about knowing more frameworks, it’s about standing out. AI is everywhere, the market is crowded, and “just writing code” is no longer enough. In this video, I break down 3 things every developer must do to stand out in 2026 based on what I see working right now. We’ll talk about: - Why being able to finish features from A → B matters more than ever - How to use AI the right way without becoming dependent on it - Why open source is the fastest way to stand out in a sea of developers If you’re a developer who wants to grow, get noticed, and stay relevant in 2026, this video is for you. Make sure to check 8bitcn! https://www.8bitcn.com/ ⚔️ Join The Horde - Discord: https://discord.com/invite/uFB5YzH9YG - Github: https://github.com/TheOrcDev - X: https://x.com/orcdev 00:00 Intro 00:17 Be Independent 02:59 Don’t Avoid AI 05:43 Go Open Source #webdevelopment #orcdev #react #nextjs #typescript

  • Dec 24, 2025
  • 779 views
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Deep Work Mode | Shipping Before Christmas | Day 12
Ray Fernando
YouTube

Deep Work Mode | Shipping Before Christmas | Day 12

Day 12 of building a multiplayer soccer game with AI. Yesterday was a 4+ hour bug bash. Shipped player indicators, sprint/stamina system, onboarding tutorial, and used AI to prioritize the entire backlog. Today is the last real build day — tomorrow I'm cooking dinner for family. What's happening today: - Landing page polish - Bug fixes and small UX touches - Quiet focused session (study with me vibes) This is a chill grind stream. Less talking, more coding. Music on, flow state. Drop comments and I'll pull them up as I go. Play it now: https://yeeball.com Watch Day 11: https://www.youtube.com/live/3E8Ia0IS1TY Full series: https://www.youtube.com/playlist?list=PL2hLciRfjWLulruQxZCxEfGSxb17npY14 Tech Stack: Opus 4.5, GPT-5.2, Cursor, SpaceTimeDB, Phaser 3, Next.js, PixelLab MCP Discord: https://rfer.me/discord Wispr Flow: https://rfer.me/wispr Timestamps 00:00:00 Day 12: The last real build day 00:00:52 Explaining the plan for a 'deep work mode' stream 00:01:44 Setting up AI-generated music from Suno 00:08:10 Explaining the chill stream format and bug fixing plan 00:10:49 Detailing the 'join match' bug he's currently fixing 00:11:19 Showcasing the mobile map and sprint-to-pass feature 00:20:21 Discussing the game's performance lag and its causes 00:32:40 Explaining the game mechanic of shift for pass/sprint 00:35:13 Discussing future game monetization strategy 00:38:18 Explaining his new 'plan mode' workflow in Cursor 00:39:11 Showing how he organizes user feedback for AI analysis 00:40:14 Detailing how he generates and delegates to-do tasks to agents 00:43:25 Discussing field size and character ratios with viewers 00:44:22 Revealing his upcoming meeting with the Cursor team 00:51:13 Identifying and explaining a new mobile regression bug 00:52:40 Explaining his iterative bug-fixing process in Cursor 01:04:47 Showcasing the updated mobile UI for joining a match 01:11:22 Finding an edge case where a full match breaks the UI 01:17:50 Playing and showcasing a viewer's game live on stream 01:22:11 Discovering a nasty performance bug causing 30 re-renders per second 01:25:48 Demonstrating the unified lobby flow and its remaining bugs 01:30:41 Recapping the current status and bugs in the game 01:32:08 Summarizing the full tech stack (Rust, Next.js, SpacetimeDB) 01:32:53 How the entire app architecture was planned using Claude 01:34:56 Reflecting on the 'VibeCoding' process and learning Rust with AI 01:36:29 Announcing his streaming schedule for the holidays 01:37:07 Final holiday wishes and sign-off #GPT5 #Opus45 #AICoding #GameDev #Cursor #LiveCoding #YeeBall

  • Dec 24, 2025
  • 960 views
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We added a dependency graph view to automaker
Web Dev Cody
YouTube

We added a dependency graph view to automaker

Buy the course now: https://agenticjumpstart.com Join the Agentic Jumpstart community: https://discord.gg/JUDWZDN3VT Checkout Automaker.app https://automaker.app/ https://github.com/AutoMaker-Org/automaker --------- Have a video suggestion? Post it here: https://suggestions.webdevcody.com/ My Game https://survivethenightgame.com/ My Courses 🤖 https://agenticjumpstart.com ⚛️ https://beginner-react-challenges.webdevcody.com Useful Links 💬 Discord: https://discord.gg/N2uEyp7Rfu 🔔 Newsletter: https://newsletter.webdevcody.com/ 📁 GitHub: https://github.com/webdevcody 📺 Twitch: https://www.twitch.tv/webdevcody 🤖 Website: https://webdevcody.com

  • Dec 23, 2025
  • 6.9K views
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GLM 4.7 Released: The "Claude 4.5 Killer" or a Total Flop?
WEBdoze
YouTube

GLM 4.7 Released: The "Claude 4.5 Killer" or a Total Flop?

GLM 4.7: https://z.ai/subscribe?ic=NKNUNYDRZT GLM 4.7 is officially here! With massive jumps in Terminal Bench 2.0 and new "interleaved thinking" capabilities, it claims to rival Claude Sonnet 4.5 and Gemini 3 Pro. But does it actually hold up in a real-world coding workflow? In this video, I put GLM 4.7’s Max Coding Plan to the test by building a full Astro project with custom SVG components and a Tailwind UI. I compare the design and speed results against Gemini 3 Pro and Devstral 2. The results? Let's just say benchmarks don't tell the whole story.

  • Dec 23, 2025
  • 1.0K views
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11 Days of Prompting. Playable Game | Day 11
Ray Fernando
YouTube

11 Days of Prompting. Playable Game | Day 11

Day 11 of building a multiplayer soccer game with AI. Yesterday shipped the power bar super kick, PWA support for iOS home screen, and a fresh app icon. We ran multiple 10-player matches with folks from around the world. What's happening today: - Community bug bash (drop issues in chat, I fix them live) - Performance and polish pass - Maybe Cursor 2.3 if it rolls out Three days until Christmas. Tomorrow is the last big build day before I cook for family on the 24th. Let's see what we can knock out. Play it now: https://yeeball.com Watch Day 10: https://youtube.com/live/p4t3TqbvHYI Full series: https://www.youtube.com/playlist?list=PL2hLciRfjWLulruQxZCxEfGSxb17npY14 Tech Stack: Opus 4.5, GPT-5.2, Cursor, SpaceTimeDB, Phaser 3, Next.js, PixelLab MCP Discord: https://rfer.me/discord Wispr Flow: https://rfer.me/wispr Timestamps 00:00:00 Live demo of the game Yeeball 00:13:03 Using Cursor to fix bugs and add features 00:29:19 Gameplay showing player passing mechanics 00:41:56 Adding an onboarding tutorial to the lobby 00:54:39 The total cost of building the game with AI 01:07:00 Explaining game controls and mechanics 01:19:37 Brainstorming an MVP celebration screen 01:30:54 Starting a bug fix using Cursor's 'Plan Mode' 01:45:00 A deep dive on the power of 'Plan Mode' 01:54:19 Pro-tip: Using the 'Build New Agent' workflow 02:08:00 Asking the AI agent to re-architect a feature 02:22:15 Deciding to undo a complex AI implementation 02:35:10 Discussing plans to monetize the game 02:49:11 Using AI to analyze and categorize all user feedback 03:04:18 AI generates a prioritized project plan and to-do list 03:20:47 Live debugging the player passing logic 03:39:20 Implementing 'Madden style' player indicators 03:53:30 Live game testing the new fixes 04:06:00 Designing a sprint and stamina system with AI 04:16:30 Intense community match with the new sprint feature 04:24:30 Final wrap-up and call to action #GPT5 #Opus45 #AICoding #GameDev #Cursor #LiveCoding #YeeBall

  • Dec 23, 2025
  • 1.0K views
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Working on 8bitcn & Testing My New Camera
OrcDev
YouTube

Working on 8bitcn & Testing My New Camera

I’m working on 8bitcn, and testing my new camera setup live. 💬 Join the Horde on Discord If you want to: - Hang out with other devs - Share projects & get feedback 👉 Join the Discord: https://join.thehorde.dev Come say hi, ask questions, or just lurk and watch some pixels being forged ⚔️

  • Dec 22, 2025
  • 897 views
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Why I went all in with AI
Web Dev Cody
YouTube

Why I went all in with AI

Buy the course now: https://agenticjumpstart.com Join the Agentic Jumpstart community: https://discord.gg/JUDWZDN3VT Checkout Automaker.app https://automaker.app/ https://github.com/AutoMaker-Org/automaker --------- Have a video suggestion? Post it here: https://suggestions.webdevcody.com/ My Game https://survivethenightgame.com/ My Courses 🤖 https://agenticjumpstart.com ⚛️ https://beginner-react-challenges.webdevcody.com Useful Links 💬 Discord: https://discord.gg/N2uEyp7Rfu 🔔 Newsletter: https://newsletter.webdevcody.com/ 📁 GitHub: https://github.com/webdevcody 📺 Twitch: https://www.twitch.tv/webdevcody 🤖 Website: https://webdevcody.com

  • Dec 22, 2025
  • 7.1K views
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Termix: The Ultimate Self-Hosted SSH & Server Manager
WEBdoze
YouTube

Termix: The Ultimate Self-Hosted SSH & Server Manager

Is managing multiple servers becoming a headache? In this video, we explore Termix, a powerful self-hosted SSH manager that gives you a complete server dashboard right in your browser. We'll cover how to install Termix on your own infrastructure (VPS or Home Lab) and use it to manage SSH connections, transfer files, monitor server stats, and even access private networks using Jump Hosts or Tailscale. In this video: • Overview of the Termix Web UI & Features • Managing SSH Connections & Terminal Splits • Using the Built-in File Manager & Editor • Monitoring Server Resources (CPU, RAM, Disk) • Connecting to Private Home Labs (Jump Hosts & Tailscale) • Step-by-Step Self-Hosting Guide (Docker & Dokploy) Article: Written Guide & Compose File: https://www.bitdoze.com/termix-self-host/

  • Dec 22, 2025
  • 1.8K views
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What Ships by Christmas? AMA + Play | Day 10
Ray Fernando
YouTube

What Ships by Christmas? AMA + Play | Day 10

Day 10 of building a multiplayer soccer game with AI. 4 days until Christmas. Today is about prioritization - what actually ships and what gets cut. Sunday AMA style stream with live matches throughout. The game works. Now we're being brutal about what makes it feel complete by Christmas Day. What's happening today: - Community AMA while we play live matches - Feature prioritization for the final 4 days - UI polish and bug fixes based on your feedback - Thanking everyone who's been here since Day 1 This whole game was vibe-coded. Zero lines written by hand. Never used Rust, SpaceTimeDB, or Phaser before Day 1. Now we have players from Hawaii to New Zealand across the world in Europe playing in real time. Play it now: https://yeeball.com Watch Day 9: https://youtube.com/live/qOjnvfCQeQE Full series: https://www.youtube.com/playlist?list=PL2hLciRfjWLulruQxZCxEfGSxb17npY14 Tech Stack: Opus 4.5, GPT-5.2, Cursor, SpaceTimeDB, Phaser 3, Next.js, PixelLab MCP Discord: https://rfer.me/discord Wispr Flow: https://rfer.me/wispr Timestamps 00:00:00 Four days left until Christmas to ship the game. 00:00:55 Thanking the community for feedback and support. 00:01:44 How to join and play the game at yeeball.com. 00:03:47 Live gameplay begins, demonstrating the controls. 00:04:30 Identifies a bug with the mobile screen not fully loading. 00:06:26 Q&A: Is being a software engineer worth it in 2025? 00:07:02 Q&A: What's the point of this game? (Learning, not profit). 00:11:16 Q&A: Why web dev? Why do LLMs struggle with C++/C#? 00:14:10 Q&A: Does AI-generated content lack a human touch? 00:16:30 Starting a new, more populated live game. 00:20:43 An intense 10-player match kicks off with live commentary. 00:25:53 Brainstorming new features: cluster explosions and a power bar. 00:27:10 Planning the 'power bar' feature in Cursor's Plan Mode. 00:30:20 Live-collecting all user feedback from chat into a markdown file. 00:38:00 Brainstorming more features: replays, spectator mode, and player stats. 00:41:10 Discussing future plans for custom players using Nano Banana. 00:43:00 The 'Steph Curry Mode' power-up idea. 00:50:00 Begins implementing the 'Power Bar Super Kick' feature. 00:59:20 Refactoring the implementation to be server-authoritative for anti-cheat. 01:05:00 Explaining the server-authoritative architecture to prevent cheating. 01:14:20 Locally testing the new Super Kick feature. 01:16:45 Deploying the new Super Kick feature live to the server. 01:18:20 A new 10-player match starts with the newly deployed feature. 01:25:40 Brainstorming more features with chat during the live match. 01:33:00 Refining the 'Power Bar' feature plan in Cursor. 01:38:00 Starts a plan to add PWA support for the iOS 'Add to Home Screen' feature. 01:42:00 The AI automatically generates a script to create all PWA icons. 01:46:17 Testing the new PWA 'Add to Home Screen' feature on the iPhone simulator. 01:51:30 Using Gemini AI Studio to generate a proper app icon. 02:00:00 After a few prompts, Gemini generates a great icon. 02:06:30 Feeds the new icon back to Cursor to auto-generate all asset sizes. 02:13:30 Deploys the new icons and tests the PWA feature again. 02:22:40 Starts a new plan to fix mobile screen size and zoom bugs. 02:28:00 Merges multiple mobile bug fixes into a single unified plan. 02:37:30 Locally testing the fix for the mobile UI zoom issue. 02:39:30 Discovers the mobile power bar is misplaced and plans a fix. 02:44:30 Starting another live match while the AI works on code. 02:51:30 An exciting 11-10 finish to the live match. 02:53:30 Creating a new plan for a hybrid UI approach for the power bar. 02:56:20 Fixing the icon generation script for maskable icons. 03:00:50 Helping a user find the invite link for the private Discord. 03:03:00 Final local test of the refactored power bar logic on mobile. 03:05:00 Final wrap-up and signing off. #GPT5 #Opus45 #AICoding #GameDev #Cursor #LiveCoding #YeeBall

  • Dec 21, 2025
  • 850 views
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AI Built This Game and It Actually Works
 
 Built a multiplayer soccer game with AI and the physics
Ray Fernando
YouTube

AI Built This Game and It Actually Works
 
 Built a multiplayer soccer game with AI and the physics

AI Built This Game and It Actually Works
 
 Built a multiplayer soccer game with AI and the physics actually feel good. Auto-switches to the closest player, ball passes smoothly, and we're not even at the sprite stage yet.
 
 This is from Day 3 of my 12 Days to Christmas livestream series using Opus 4.5 for specs and GPT-5.2 for implementation.
 
 What actually happened:
 - Ball physics working on first compile
 - Player auto-switching based on proximity to ball
 - Half-time break system functioning
 - Steal mechanics in place
 
 Coming Christmas Day: Team OpenAI vs Team Anthropic with real sprites.
 
 Tools used:
 - Opus 4.5 (architecture/specs)
 - GPT-5.2 in Cursor (implementation)
 - SpaceTimeDB (multiplayer backend)
 
 #Shorts #Programming #AI #GameDev #Cursor #IndieDev

  • Dec 21, 2025
  • 2.4K views
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